This leaves very few actions to deal with as far as a subclass goes, which is why the book’s subclasses either offer passive features or spells (for the trickster). The rogue also has its Uncanny Dodge taking up its reactions. Also, if this is a subclass, be aware that you are competing with other features of the base class.Ī rogue subclass that has a ton of bonus action features won’t be able to use them if it’s using its Cunning Action every turn. If every feature in a subclass costs one action, the player has potential bonus actions and reactions it isn’t using. On one hand, you could put too many options on one action type. There are several potential problems when it comes to assigning abilities to these different types of actions. Players get several different types of actions each turn: movement, an item interaction, a bonus action, a reaction, and an action. Image credit: Randy Gallegos Balance Your Features As you are going through your finished homebrew, check for these: I’ve learned a lot from making my own brews and getting critique from others and reworking my own work, and I think everyone can benefit from these. I get a lot of questions about homebrewing so I decided to make a big ole list of things to look at when making a subclass or even a class for D&D 5e.
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